When booting any PS3 rom with rpcs3, rpcs3 surely allocates them somewhere but. imgCaptura de Tela (12).png /img But when I close and open the game/emulator, it changes the rbp and the rcx, which breaks the pointer. But all the variables of the emulated PS3 rom can not be static because rpcs3, like all emulators, must allocate them at runtime, when booting the selected PS3 rom for example, and can not be allocated at load time when executing rpcs3.exe via a shortcut for example. I just wanted to be sure why it wasn't working. On the pointer box I put 'pcsx2-qt.exe'+31A8D90, on the offset box I put 0088011C, and when I clicked OK it created a working pointer, which made me really happy. ![]() Overall, this pull request offers a significant performance boost for games that heavily stream textures and provides a new feature for texture replacements, making it a valuable addition to the GS's texture cache. But I will use EmuDeck for the time being. It also has a maximum texture size that it can cache, to avoid caching too many large textures which would consume too much memory. I tried RetroArch and understand it isn't supported atm. I understand what you're saying, I understand you can use EmuDeck or the RetroArch core individually. It isn't that RetroArch is lacking a feature, it is that the emu community hasn't built RetroArch cores for every emulator. For laptops being unplugged this would mean an internal battery saving mode. Other than using an SSD or ramdisk (and you haven't enough ram for that), there isn't much you can do. ![]() The reason it goes away on your SSD is an SSD has zero seek time, so it gets the data instantly. This will ensure PCSX2 can utilise its full potential. It happens when the game goes to load data that's not already in ram, and it needs to access the ISO. But sometimes Pcsx2 load slower and then it slows down my games. You can find this setting in the control panel. I am new in using pcsx2 and I have noticed that when pcsx2 loads faster then my game also plays a lot faster with the same configuration. You aren't going to get the RetroArch menu/overlay for the emulators that are not running via a RetroArch core. PCSX2 recommends all computers to be plugged-in at all times and on the high performance (or similar) power plan. The PCSX2 core for RetroArch is still in beta support and has known issues. I even tried using a different bios from someone else, and different plugins, still have the same thing happening. Ive turned speedhacks off, Ive tried different graphics settings combinations, and nothing changes. It should be using the standalone flatpak for the PCSX2 emulator. Well Ive tried 0.9.8 and 0.9.9 and still get the same problem. ![]() It seems like you are still missing the point that if you used EmuDeck to do the installations for your emulators, then it shouldn't be using RetroArch for the PS2 emulation. From what I can tell, RetroArch is lacking this feature which am surprised at, would just be a much nicer experience with the UI in game, for the time being I will work out the HotKeys, but thank you for your input. Sorry I had planned on responding after eating, but life. Originally posted by Taktloss:Gonna repeat myself but as said PCSX2 which comes with EmuDeck does use the standalone Version and not some RetroArch Core so it is its own thing
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